Branded games for every stage of the funnel
Someone meeting your brand needs a different game from someone choosing a product. Start with the action you want them to take.
Different games for one brand.
Three game concepts for a coffee brand.
ToFu Top of the funnel
Get noticed.

Coffee grand prix
Race through a coffee city. Drift around corners, find shortcuts and unlock new karts. Your brand lives on the track; a weekly tasting-box prize gives players a reason to challenge friends.
- Race
- Beat a friend
- Share your time
MeasureNew players and shares
MoFu Middle of the funnel
Build interest.

Build your café
Design a café, choose your blends and keep the orders moving. Unlock equipment as the café grows. Offer an optional email form to save progress and send recommendations based on what they used.
- Build a café
- Explore the range
- Save your café
MeasureSaved cafés and relevant leads
BoFu Bottom of the funnel
Help them choose.

The brew lab
Take on brewing missions. Adjust the grind, steam milk and compare equipment as you fill orders. Let players shop the setup they tried or book a consultation about it.
- Complete a mission
- Compare setups
- Shop or book
MeasurePurchases or booked consultations
Rewards & distribution
Give people a prize worth playing for.
A good prize gives people another reason to play and share. Choose something your customers would want, then put it in the invitation.
What the research found
A field study found that more appealing prizes were associated with more game sharing. It did not find the same relationship for sharing personal details. Zhao & Renard, 2018
Plan where the first players come from.
Give the game a place in your campaign.
Choose what you want the game to do.
| Your goal | A useful game | The next step |
|---|---|---|
| Awareness | Coffee grand prix | Play and share |
| Relevant leads | Build your café | Save your café |
| Purchase decisions | The brew lab | Shop or book a consultation |
Your business goal
Tell us what your business needs.
At playbrief, we start with your audience and the action you want them to take. Then we build a game around that goal.